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	<title>Dr. Bre Gentile &#8211; DesignWhine</title>
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		<title>Trauma-Informed Research &#038; Design by Dr. Bre Gentile</title>
		<link>https://www.designwhine.com/trauma-informed-research-design/</link>
		
		<dc:creator><![CDATA[Dr. Bre Gentile]]></dc:creator>
		<pubDate>Thu, 05 May 2022 10:48:06 +0000</pubDate>
				<category><![CDATA[Special Feature]]></category>
		<category><![CDATA[DesignWhine Magazine Issue # 10]]></category>
		<category><![CDATA[Emerging Tech]]></category>
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					<description><![CDATA[<p>UX Designers are not just obligated to design interfaces to bring joy, but also avoid pain What is Trauma? There are several definitions of the word trauma. For this article and in the context of research and design, trauma is any adverse experience where trust was broken. The trauma that I focus on is largely [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.designwhine.com/trauma-informed-research-design/">Trauma-Informed Research &amp; Design by Dr. Bre Gentile</a> appeared first on <a rel="nofollow" href="https://www.designwhine.com">DesignWhine</a>.</p>
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