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	Comments on: Magic Mouse 3: The Curious Case of the Bottom Charging Dilemma	</title>
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	<description>Tech Through A Design Lens</description>
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		By: Liquid Design And The Myth Of Apple’s Great UX		</title>
		<link>https://www.designwhine.com/magic-mouse-3-bottom-charging/#comment-291</link>

		<dc:creator><![CDATA[Liquid Design And The Myth Of Apple’s Great UX]]></dc:creator>
		<pubDate>Sun, 13 Sep 2026 15:17:23 +0000</pubDate>
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					<description><![CDATA[[&#8230;] cleanest physical example is still the Magic Mouse charging port. Apple moved the mouse to USB-C but kept the charging port on its underside. Apple’s own support [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] cleanest physical example is still the Magic Mouse charging port. Apple moved the mouse to USB-C but kept the charging port on its underside. Apple’s own support [&#8230;]</p>
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		By: The Bicycle And The Algorithm: Amber Case On Why AI Has It Backwards &#124; DesignWhine		</title>
		<link>https://www.designwhine.com/magic-mouse-3-bottom-charging/#comment-242</link>

		<dc:creator><![CDATA[The Bicycle And The Algorithm: Amber Case On Why AI Has It Backwards &#124; DesignWhine]]></dc:creator>
		<pubDate>Mon, 27 Jul 2026 18:25:16 +0000</pubDate>
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					<description><![CDATA[[&#8230;] to think about tangibility in a way that screen-based thinking does not. It forces them to consider affordances: handles that suggest pulling, buttons that suggest pressing, knobs whose form suggests turning. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] to think about tangibility in a way that screen-based thinking does not. It forces them to consider affordances: handles that suggest pulling, buttons that suggest pressing, knobs whose form suggests turning. [&#8230;]</p>
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